Interactive Design
Medical game design my lifeblood. Developing stories and worlds for users to experience and learn through will revolutionize the way we look at education.
“Simon and the Brachial Plexus”
In Simon and the Brachial plexus, my teammates Jenna Espeseth and Sarah Davis and I are working together to make one of the most difficult anatomy topics come to life. By introducing the brachial plexus in an AR world, the student is able to experience the structure and function of the Brachial plexus first hand. Not only does the game introduce the complexity of the Brachial plexus’s 3D structure, but it simplifies it to a 2D mnemonic that can be taken with the viewer after the game is over.